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Kingmaker by Owlcat Games —. Kickstarter. What the press says"If the alpha build was any indication, then there’s plenty of opportunities to shape your own identity and leave your mark on the world." - Gamespot"Almost everything I asked about in terms of story seemed to have a layer beyond what I expected- -the advantage of having years of tabletop playtesting, perhaps. If these different aspects of Kingmaker can coalesce into a dramatic whole, this could be special." - IGN"For fans of the tabletop game, this will be a great opportunity to translate their fantasy adventures to their desktops." - Game Informer"First impressions from in and around the bandit lord's fortress; the game looks incredible. The in- progress menus are attractive and orderly, the environments lush and vivid, the character portraits appealing and refined. What voice acting there was, was convincing and professional." - mmorpg. The Game World Pathfinder: Kingmaker is the first single- player computer RPG based on the acclaimed Pathfinder Roleplaying Game. The game invites players to Golarion, a world rich with history, mystery, and conflict, and gives players the chance to claim part of this world as their own.

Pathfinder has considerable depth, not only in its lore, but also in its game mechanics, and in the freedom it offers you to develop your own unique character. You can customize your character with a wide range of classes and powers including specialized archetypes, powerful arcane and divine spells, choosing from a multitude of class abilities, skills and feats. Pathfinder allows players to create heroes (or villains) that fit both their individual gameplay styles and their personalities. The Story. In the north lies the Stolen Lands, a region that has been contested territory for centuries.

A courageous but impetuous knight Alec returns to his home village after call from his older brother Francis to care for their ailing father. The brothers' reunion is.

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  • Owlcat Games is raising funds for Pathfinder: Kingmaker on Kickstarter! Pathfinder: Kingmaker is an isometric single-player RPG based on the Pathfinder Roleplaying.
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Hundreds of kingdoms have risen and fallen in these lands, and now it is time for you to make your mark—by building your own kingdom! To do so, you’ll need to survive the harsh wilderness and the threat of rival nations… as well as threats within your own court. Pathfinder: Kingmaker is based on Paizo’s award- winning Pathfinder Adventure Path of the same name. You certainly don’t need to be familiar with the story, but if you are, you will encounter characters you know and love. Either way, you will experience a host of brand- new events, companions, allies, and threats that expand and enhance the original Adventure Path. With help from Paizo and their authors, the story and quests have been expanded by RPG writer Chris Avellone and the Owlcat team, allowing for even more adventure in the already rich narrative of the Stolen Lands. While Pathfinder: Kingmaker is a single- player game, you won’t be adventuring alone.

Pathfinder: Kingmaker features a diverse cast of companions and NPCs, including iconic characters from the Pathfinder setting itself. You’ll need to decide who to trust and who to watch carefully, as each companion has an agenda, alignment, and goals that may differ from yours. Your journey will become their journey, and you’ll help shape their lives both in the moment and well into the future. Your Kingdom We chose to adapt the Kingmaker adventure path because it features a host of open- world mechanics, allowing players to experience the story at their own pace as they explore the Stolen Lands, which will challenge you as both an adventurer and a ruler.

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Most importantly, the game allows you to claim these lands as your own, letting you carve your own kingdom from the wilderness. While classic dungeon crawling and exploration lie at the heart of this adventure, diplomacy, politics, and the ability to lead troops in the field are also part of the challenge.

Choose your allies well, and keep them close while exploring ancient tombs and ruins—and while dealing with politics in your own court. As you’ll discover, building a kingdom goes beyond simply building a stronghold: Your kingdom is a reflection of your character and your choices throughout the game. It is a living thing shaped by your alignment, your allies, and your ability to lead your people. Not only can your kingdom expand, opening up new territories and allowing you to build new towns and communities, but your capital city will physically change based on your decisions, your policies, and even whom you choose to ally with.

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As your kingdom grows, a number of factions and neighboring countries will come to you to seek favor—and to test your strength. If you fail, your kingdom will be destroyed, but if you succeed, you’ll have made a nation where countless others have failed. Your kingdom awaits! Do you have the strength to rule it?

American Mc. Gee's Alice - Wikipedia. American Mc. Gee's Alice is a third- personpsychological horroractionvideo game released for PC on December 6, 2. The game, developed by Rogue Entertainment and published by Electronic Arts, is an unofficial sequel to Lewis Carroll's Alice novels. It was designed by American Mc. Gee and features music composed by Chris Vrenna.[2]The game uses the id Tech 3 engine first used in Quake III Arena. A Play. Station 2 port was in development and planned for a release sometime around 2. A sequel, Alice: Madness Returns, was released June 1.

Downloadable ports of the game for Play. Station 3 and Xbox 3. Set years after Alice's Adventures in Wonderland and Through the Looking- Glass, the game features an older, more cynical and macabre incarnation of Alice. As of 2. 2 July 2. American Mc. Gee's Alice has sold over 1. Synopsis[edit]Setting[edit]The game's setting presents a considerably more macabre rendition of Wonderland than seen in Lewis Carroll's original portrayal.

Wonderland, being a creation of Alice's mind, has been corrupted. Alice's primary objective is to save Wonderland, and in doing so, save herself. Shortly after Through the Looking- Glass, and What Alice Found There, at the age of seven, Alice Liddell witnessed the death of her family in an apparently accidental fire that broke out in her home, which was destroyed in the blaze. Suffering from survivor's guilt, Alice began to lose her grasp on reality and was ultimately sent to Rutledge Asylum, where she is observed and treated by Dr.

Heironymous Wilson for her catatonia. Watch Wanted: Dead Or Alive Online Ibtimes. Alice's only possession in Rutledge is a stuffed rabbit.

Ten years after Alice was committed to Rutledge, she finds herself sucked back into a Wonderland that has been twisted. The White Rabbit summons Alice to aid a radically altered Wonderland, which became a twisted version of itself as it came under the horrible rule of the Queen of Hearts. The Cheshire Cat serves as Alice's companion throughout the game, frequently appearing to guide her with cryptic comments. When Alice falls down the hole, she finds herself in the Village of the Doomed.

This network of tunnels and caves is the home of the Torch Gnomes, and is patrolled by the Queen of Hearts' card guards. Beyond the subterranean village is the Fortress of Doors, where the main attraction is a school of insane children. Within the school lies an ancient book of recipes for magic potions, as well as the ingredients for one concoction in particular which will be useful to Alice. Beyond the fortress and across a rough, uncharted landscape lies the Vale of Tears, where Alice's friends Bill Mc. Gill and the Mock Turtle reside, along with the Duchess. A giant river runs throughout the gloomy, mist- shrouded landscape, and another aquatic location is accessible through a well inside Bill Mc. Gill's house. The well is sealed until the Duchess is slain.

On the other side of the Vale of Tears lies Wonderland Woods, one of the largest regions in the game. The woods are initially filled by ponds, cliffs and jump mushrooms, but much deeper into the woods is a region of rock and magma. This section leads to several new regions including the Cave of the Oracle, the Pale Realm, the Jabberwock's Lair, and the Majestic Maze. The Cave of the Oracle is home to a wise entity that is revealed later to be the Caterpillar.

The Pale Realm makes a transition to the surface of a chessboard, as delving further into this area leads to the White Castle of Looking Glass Land, which is home to life- size chess pieces; the White pieces join Alice in the fight against the Red pieces, a deviation from her normally unhelpful "allies" from earlier portions of the game. Watch Mirror Mirror Streaming. Alice is transformed twice into a chess piece herself to pass certain obstacles. Following this is a distorted version of Rutledge Asylum (where Alice has been incarcerated since her parents' tragic deaths).

It is run by Tweedle Dee and Tweedle Dum and also houses the Mad Hatter's laboratory. The path to the Jabberwock's Lair leads into the Land of Fire and Brimstone, a volcanic region of Wonderland and a reminder of the fire in which her family died. It is here that the terrible Jabberwock—a semi- mechanized servant of the Queen of Hearts and the incarnation of Alice's guilt—resides, in the remains of Alice's old home. The Majestic Maze ends on the road to Queen of Hearts Land, a region heavily guarded by card guards, boojums, and other members of the Queen of Hearts' personal army.

Queensland is the final province of Wonderland. In it lies the Heart Palace from which the Queen of Hearts commands. Tentacles and other repulsive appendages are seen protruding from every organic wall in this area, and numerous areas even resemble body parts, giving the impression that Alice is travelling through her own body. Characters[edit]The game's characters are generally based on the inhabitants of Lewis Carroll's original novels, but they do not demonstrate the same identities. Many of them are warped incarnations of their conventional selves. The casebook[4] of Heironymous Q.

Wilson (a supplement included with the game and written from the point of view of Alice's doctor) suggests that many of the characters Alice encounters in Wonderland are symbolic of real life people who get through to the catatonic Alice in some way. Other characters within the game are metaphors for Alice's own feelings, and because she is unhappy, they have become twisted. Some people (Cheshire Cat, White Rabbit) help her; others (Mad Hatter, Queen of Hearts) try to cause pain, first by taking away those she loves and then by taking her down with them. Development[edit]After leaving id Software, Creative Director American Mc. Gee was inspired to design a game that did not involve space marines, guns, aliens and outer space, which were the common themes in the Doom and Quake series.[5] Mc.

Gee also stated that listening to songs like the remixed version of The Crystal Method's "Trip Like I Do" (sampled from The Dark Crystal) and Rob Zombie's "Living Dead Girl" helped to further inject tone into the story and characters as the idea formed.[6]Electronic Arts licensed Ritual Entertainment's Heavy Metal: F. A. K. K.² engine, which is in turn a modified Quake III Arena engine. Penn Teller Fool Us Season 3 Episode 1. The most notable changes in the engine include the use of the Tiki model system, which enables the engine to use skeletal animation among other things, the Babble dialog system which enables lip synching of audio with character animations, dynamic music system, scriptable camera, particle system and extended shader support.[7] The changes implemented to the engine for Alice remained minimal however.

The game's . bsp files even retain F. A. K. K.²'s headers, albeit sporting a different version number. An early version of the game featured the ability to summon the Cheshire Cat to aid the player in battle.

Though this feature was removed from the final product, beta screenshots of this version do exist online. In the final product, the player can press a button to summon the Cheshire Cat at any time, though he merely provides cryptic advice on the current situation, and does nothing to aid Alice if she is being attacked. An Alice port for the then- unreleased Play. Station 2 was also in development but was later cancelled, which caused Rogue Entertainment to shut down, another decision which angered American Mc. Gee and resulted him leaving EA "in frustration."[6] The game's retail release was also noticeably less gory than the demo that had been released earlier. The game's box art was altered after release to show Alice holding the Ice Wand instead of the Vorpal Blade, and to reduce the skeletal character of the Cheshire Cat's anatomy.

EA cited complaints from various consumer groups as its reason for altering the original art, though Mc. Gee stated the alteration was made due to internal concerns at EA.[8] A third version of the box art has Alice holding the Cards in her hands instead of a knife or wand.